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Friendly War League Rules: Friendly War League Rules and Guidelines: 1. War Size and Composition Team size and # of each TH level can vary based upon agreement between the clans (ex. Wars may be 10v10, 15v15, etc. depending on clan’s agreements. # of TH11, TH10, TH9 to include in each week’s wars can also vary depending on agreement between the clans for that week’s match up). In the event opponent clans can’t agree on a size and composition for that week’s friendly war, the following defaults shall be used: Small Division Minimum War Size: 10v10 Minimum Army Composition: 1 TH 11, 3 TH10’s and 6 TH9’s Large Division Minimum War Size: 20v20 Minimum Army Composition: 2 TH 11, 6 TH10’s and 12 TH9’s Clans are encouraged to be as flexible as possible in matchmaking (see Buddy system below). 2. Fair play policy (engineered bases) Each TH at a particular level must be higher in war weight than all TH levels below it (ex. All TH 11 > TH 10 > TH 9) – This rule is intended to prevent “engineered” bases from participating in FWL matches – part of the reasoning behind creating the FWL is to get away from the frustration of warring against engineered clans. An engineered base may only be included with the specific authorization of the clan opponent for that week. Such authorization can only be given if the specific base to be included is confirmed. (example Clan A asks Clan B for permission to include Base “HolyEngineeringBatman” which is a maxed TH11 offensively but has no defenses as a TH11 for their war, Clan B may give authorization so that specific player’s base can be included as a TH11 for that week’s war matchup. Authorization for that specific base does not mean any other engineered base may be used or substituted without again gaining prior approval. If Clan B decides against allowing the engineered base in, then it shall be ineligible for inclusion). 3. Fair play policy (0.5 bases) 0.5 bases are defined as the following: TH 10.5 = TH 11 base without an Eagle defense TH 9.5 = TH 10 base without inferno towers TH 8.5 = TH 9 base without X-bows Unless specifically negotiated and agreed upon by clan reps for that week’s war matchup, 0.5 bases are allowed in wars but are going to be matched-up against their town hall level regardless of defense or offense (example: a TH10 with no infernos will count as a TH10 for that matchup). Clans may specifically negotiate for inclusion of a set number of bases to be 0.5 bases as defined above. In the event both clans agree to a designated number of 0.5 bases to be included, the agreement between the clans will supersede this rule. (example: Clan A and B both agree to include 1 TH9.5 base in their war…. Clan B can’t later replace the 9.5 base with a TH10 and argue that the rule states 9.5 bases = TH 10). {Why: FWL wants to allow for maximum flexibility in participating clans. We are not intended to be as rigid as other ultra-competitive leagues such as CWL, etc. It is understood that FWL does NOT take war weight into account during matchmaking negotiations. If clan reps choose to include war weight in their individual matchmaking discussions, that is acceptable, but clans are NOT required to do so. The only “weighting” FWL requires is the above listed # of each TH level, and any agreed upon inclusion of specific 0.5 bases as discussed in rules 1,2 and 3 above.} 4. Violations of Fair Play policy (0.5 bases or engineered bases) We have implemented a 6-star war penalty and a -10% to overall war damage if this rule is violated and the penalty will be assessed at the conclusion of your war. Example: Both clans agree to war with: 1 TH11 4 TH10 5 TH9 but once the war starts team two has 1 TH11 5 TH10s 4 TH9s giving them an advantage. We understand mistakes or misunderstanding can happen. However, multiple offenses to this rule could result in harsher penalties and/or expulsion from the league if a clan knowingly misleads other clans to get a war advantage. I don’t expect too many issues but none the less want to list this out so everyone is on the same page. 5. War Schedule Each clan will conduct a friendly war matchup once weekly based upon the schedule posted on Discord. Each clan shall face every other clan within their division during the regular season. Clan representatives from each opposing clans should negotiate the date and time of battle for that week. Please be as flexible as possible to work amongst each other to work out a time that works for both clans. Remember this is a voluntary, friendly competition. 6. War length Default war length will include 4 hours prep period and 20-hour war if clans are unable to come to agreement on an alternative length of war. This guideline is so clans will only need 1 day to war. However prep time and war hours can be changed pending on agreement of the two warring clans. { Why: Since you already know when and time your friendly war is set to begin, the thought process is that it shouldn’t take more than 4-hours to fill clan castles in your friendly. Now if you have a small war then 1 hour would make sense or a large war such as a 20v20, or 30v30 then it would make sense to agree on a 4-8 hours prep time. As for the attack time, we have clans from all over the world. By putting the attack time at 20 hours it allows all clanmates to get their attacks in without disrupting too much of their normal life schedule. This also allows your friendly war to be complete in 1 day to minimize interrupting your normal war schedule. Each clan is certainly encouraged to shorten or lengthen the attack clock pending on availability and size of your war.} 7. Default War Schedule/Length In the event the clan representatives are unable to reach an agreement on war schedule, length or composition by Thursday 12 AM Eastern Standard Time of the week of the scheduled match between clans, the clans agree to a default war starting Friday 7 PM Eastern Standard Time, with 24 hours prep and 24 hours war using the default composition for the respective Small or Large division. In the event a clan is unwilling or unable to make this default match, that clan will forfeit. {Why: Clans are strongly encouraged to be flexible with each other during the matchmaking process. However, sometimes clans logistically just can not agree on a composition, time or length. In that case, clans must be willing to abide by default rules in order to participate in the competition.} 8. Scoring The clan that wins the most stars in a battle will be awarded 2 points. In the event of an equal number of stars each clan will be awarded 1 point. The clan that has a higher percentage of damage will be awarded 1 point (will receive this point even if you lose in war stars). [If a clan wins wars stars but loses damage % will win points 2-1; If a tie in war stars, the clan that wins based on % will win points by a 2-1 margin). In the event of a tie in both stars and damage percentage, each clan will be awarded 1.5 points for that week’s matchup. At the end of the friendly war, one of the warring clans will submit a screen shot of the final results to Discord, so Administrators can update league standings at the end of the week’s competition. 9. Buddy system: We are encouraging clans to collaborate and assist with filling out war rosters especially if your clan is short on TH11’s and TH10’s to make larger 15v15, 20v20+ wars during weekly match-ups. Clan reps should feel free to request aid from other clans in filling specific base requests by posting in the free agents channel on Discord. Clans are not obligated to seek outside help to make wars larger, but simply encouraged if it makes sense for your clan. Members of a clan participating in the FWL (or of another clan associated with an FWL member clan) may not join another FWL participating clan without express authorization from the clan representatives of both the clan that adds the player, as well as the clan from which the player left. If a clan member from one clan is found to have joined another clan in a timeframe that gives the appearance of attempted tactical advantage (ex. Jumping to opposing clan during a war against that opponent), then the offending clan will forfeit the match. If this happens on multiple occasions, or any direct evidence is found of intent to cheat, then offending clan will be removed from the competition. { Why: Clan size and play style will vary from clan to clan. There are some clans that have no or 1-2 TH11s in their clans. For now, the decision was not to make it a mandate to have TH11 in war BUT we strongly encourage using as many TH11’s whenever possible for wars. If your clan needs to seek out help from other clans in the league to fill out war roster we encourage using the buddy system to make larger wars. Also, although we encourage TH9 play and up but TH8s are allowed if both clans agree to include them in war but clans are not obligated to do so. Simply put larger wars create more excitement, diversity in attacks, and more interaction between your clan members and the league. It also allows the larger clans an opportunity to war with more people who want to participate in the league play rather than having to sit players. Remember be flexible as we all want to participate and have fun. Fair play policy applies here are well. Please use this system to promote bigger and larger wars, not a way to take advantage of your fellow league members.} 10. Withdrawal of clan We recognize that this competition requires a lot of coordination between clans, and some sacrifice within each clan if war schedule or size does not fit within clan members goals. This can lead to dissatisfaction within some clans during the season. We request that clans give this great consideration and fully discuss the pros and cons of the competition within their clan leadership and membership prior to agreeing to be a participating clan out of respect to their fellow competitors. In the event a clan withdraws or is removed during the competition, all prior match results from that clan shall be voided. Administrators will recalculate standings amongst remaining clans and any future week opponents of withdrawing clan shall just have an off week. 11. Playoffs At the end of the regular season the top 4 teams in points within each division (Large and Small) will be seeded into a 4-team single elimination bracket. Playoff match-up will consist of seed 1 Large vs 4 Large, seed 2 Large vs 3 Large, seed 1 Small vs 4 Small, and seed 2 Small vs 3 Small. The winners will face off in a championship game for each respective division (Small and Large). In the event of a tie between teams to make the playoffs, the following tie-breakers shall be applied: 1. Head to head matchup between clans 2. If >2 teams are tied then the tiebreakers shall be in the following order: a. Best record in head to head meetings (ex. Clan A beats both Clan B and Clan C, Clan A would win tie breaker if all 3 teams are tied). b. Team with the most total wins (win is defined as a match in which that team is awarded 2 or more points for that matchup) c. Team with the best war damage differential for the season (War damage by team minus War damage opponents achieved against that team) For playoff rosters, clans may use any members that participated in at least 1 match with that clan during the regular season, new players will not be allowed. Exemptions from this rule may be granted if agreed to by the opposing clan’s representative. Clan representatives are expected to provide opposing clan rep a specific roster of bases that will be included in the matchup at least 24 hours in advance of the match so there is no confusion over size and composition of the playoff battle. In the event of a draw in the playoffs (tied war stars and tied damage %), the clan that advances shall be the team with the highest # of 3 star attacks. At the conclusion of the divisional playoffs, the small and large division Champions may face each other for an overall Friendly War League Grand Champion. In the event the clans can’t agree on a size and composition the default for the Grand Championship will be 15 v 15 with 1 TH 11, 4 TH 10 and 10 TH 9. 12. Personal conduct The entire purpose for the development of the FWL is to promote socialization between clans in a competitive environment. The league is meant to provide an avenue for Clash lovers to enjoy a competition within a respectful community. Insults, demeaning/foul language, or slurs of any kind directed at another member, ethnicity, race, sex, etc. will not be tolerated within the FWL community. Any offending members will be removed from the Discord communication channel. If the offending member is a clan representative, that clan will be offered the opportunity to replace the removed representative with another that is willing to abide by this code. If the clan is unable or unwilling to, or in the case of multiple offenses by the same clan, that clan will be removed from the FWL competition.